![]() ![]() I'll use my current setup as a baseline as an example. Thus the maximum XP/HR gained is 3500 for a 6* hero in a level 3 slot.Ĭampaign rates will differ greatly per person based on how far you are on the game. Each level adds a base rate of 1000 XP/HR to the slot. A 6* common will get the same rate of experience as a 6* legendary. XP rates appear only dependent on the rank (number of stars) of a hero. Since the sparring pit is used solely for XP gain, I'll compare it to energy refills since using energy for campaigns is a fast and direct way to get XP. Note: Most of the values in this analysis are from what I've either seen in-game or posts online so please post any inaccuracies you notice Gems Costs and Comparable Purchasesįirst let's look at the gem costs for the sparring pit. I was curious and there weren't any comprehensive breakdowns so I figured I'd do one myself. Places a Veil buff on this Champion for 1 turn each time they kill an enemy.I'm new to the game and have seen a lot of questions about the value of the Sparring Pit. Places a Veil buff on this Champion for 1 turn at the beginning of each Round. This Turn Meter decrease cannot be resisted. Can only decrease the Turn Meter by up to 50% against Bosses. While attacking without a Veil buff, fully depletes the target’s Turn Meter and fills this Champion’s Turn Meter equal to the amount the target loses. While attacking under a Veil buff, enemies killed by this skill cannot be revived. Damage increases by 35% while attacking under a Veil buff. Heals this Champion by 25% of the damage inflicted while attacking without a Veil buff.Ībility 2: Neck Snapper (Cooldown: 4)Īttacks 1 enemy. Damage increases by 20% while attacking under a Veil buff.
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